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Combos infinitos de the king of fighters 2002 magic plus
Combos infinitos de the king of fighters 2002 magic plus




In this state, a Super Special Move can be used without consuming a Power Gauge stock. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.ĭuring MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another player. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. The number of Power Gauges the player can stock up is increased by one with each member of the team. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle.

combos infinitos de the king of fighters 2002 magic plus

The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97.

combos infinitos de the king of fighters 2002 magic plus

The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. Gameplay screenshot showcasing a match between Angel and Maxima.






Combos infinitos de the king of fighters 2002 magic plus